[MU] MikeKM’s 2GB LinksFiled Under: Games
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Password for all games…
Mike@neThinGoez.com
Games (use Ctrl + F to search the pages)
Sid Meier’s Civilization 4: Beyond the Sword
Battlefield Vietnam Portable
Alpha Prime Portable
Black & White
Mirror’s Edge
Halo: Combat Evolved
Sid Meier’s Civilization 4: Beyond the Sword
Quote:
Sid Meier’s Civilization IV®: Beyond the Sword is the second expansion pack for Civilization IV – the 2005 PC Game of the Year that has become a worldwide hit. The expansion focuses on the time periods after the invention of gunpowder and delivers 11 unique and challenging scenarios created by the development team at Firaxis as well as esteemed members of the Civ Community. Civ IV: Beyond the Sword also includes ten new civilizations, sixteen new leaders, five new wonders, and a variety of new units that offer even more fun and exciting ways for players to expand their civilizations power as they strive for world domination.
- Expanded Epic Game: Adds a massive increase of new units, buildings, and technologies to the epic game with a tremendous amount of effort focused on the late game.
- New Game Scenarios: 11 new scenarios custom-designed by the team at Firaxis and some members of the Civ Fan Community.
- New Civilizations: 10 new civilizations, such as Portugal, Babylonians, and Netherlands and their associated unique units and buildings.
- More Civilization Leaders: Sixteen new leaders, both for the new civilizations as well as additional leaders for existing civilizations, including Hammurabi of the Babylonians, Abraham Lincoln of the United States, and Sitting Bull of the Native Americans.
- Corporations: A new game feature similar to religion allows players to found companies and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.
- Espionage: Now available earlier in the game, this feature offers players many new ways to spy on opponents, stir citizen unrest and defend government secrets.
- Events: New random events – such as natural disasters and pleas for help or demands from their citizens – challenge players with obstacles that must be overcome for their civilization to prosper.
- New Wonders: Five new wonders await discovery, including the Statue of Zeus, Cristo Redentor, the Shwedagon Paya, and the Mausoleum of Maussollos.
- Expanded Space Victory: Winning the race to Alpha Centauri will now require more strategic planning and tactical decision making.
- Apostolic Palace: The United Nations is available earlier in the game, providing a way to win a diplomatic victory earlier. In addition, new resolutions expand the available diplomatic options.
- Advanced Starts: A major fan request, this new feature enables players to buy components of a custom-tailored empire and begin play in the later part of the game, allowing one to experience many of the new features of the expansion in a shorter amount of time.
- Advanced AI: The greatly-enhanced AI now relies more on smart play and less on handicap bonuses to remain competitive, providing a more consistent challenge throughout the course of the game, both economically and militarily. The ways in which the AI attempt to achieve victory have also been expanded.
http://www.megaupload.com/?d=9PZBX22S
Battlefield Vietnam Portable
Quote:
The Battlefield franchise is entering a new era with more firepower and ferocious new combat settings. Staying true to the over-the-top, action-packed multi-player style, Battlefield Vietnam will drop players into some of the Vietnam War’s fiercest battles. Fighting in theatres from jungles surrounding the Ho Chi Minh Trail to the city streets of Hue, players will choose from two well-equipped forces, the United States or the North Vietnamese Army (NVA) and Vietcong.
Offering an arsenal of weapons and vehicles authentic to the Vietnam conflict, players will battle in first-person perspective. The workhorse vehicle for the US during the conflict was the helicopter and it will serve the same purpose in Battlefield Vietnam.
The NVA will be outfitted with many Russian-made vehicles including the T-54 tank and Mig-21 jet. Taking a step forward from its franchise predecessors, Battlefield Vietnam will allow passengers to fire from moving vehicles and players will have the ability to airlift other vehicles via helicopter. The game will also deploy new rendering and sound engines that will help take players deeper into the 1960s mindset. Battlefield Vietnam, like its brethren Battlefield games, allows players to join forces on teams in games up to 64 players over the Internet, or jump into single-player action.
[Minimum:]
-933 Mhz CPU
-Directx 9.0b
-3D accelerated GeForce3 64 MB or equivalent DirectX9 compatible videocard
-256 Megabytes of RAM
-2 GB free hard drive space
-(additional space required for Windows swap-file and DirectX 9.0b installation)
-16x CD-ROM drive
-Directx 9.0b Compatible Sound Card
-MS compatible mouse
-Keyboard
[Recommended:]
-1.2 Ghz CPU
-Directx 9.0b
-3D accelerated GeForce3 64 MB or equivalent DirectX9 compatible videocard
-512 Megabytes of RAM
-2 GB free hard drive space
-(additional space required for Windows swap-file and DirectX 9.0b installation)
-16x CD-ROM drive
-Directx 9.0b Compatible Sound Card
-MS compatible mouse
-Keyboard
[Recommended for optimum performance:]
-2.0 Ghz CPU
-Directx 9.0b
-Geforce 4 128 MB (Not MX) or equivalent DirectX9 compatible videocard
-512 Megabytes of RAM
-2 GB free hard drive space
-(additional space required for Windows swap-file and DirectX 9.0b installation)
-16x CD-ROM drive
-Directx 9.0b Compatible Sound Card
-MS compatible mouse
-Keyboard
[Supported Operating Systems:]
-Windows 98, Windows ME, Windows XP or Windows 2000
[Not Supported:]
-Windows 95
-Directx9.0a and previous versions.
http://www.megaupload.com/?d=M0E63969
Alpha Prime Portable
Quote:
Somewhere in deep space, there is an asteroid with an abandoned hubbardium mine, called Alpha Prime. Orbiting the asteroid, there is a spaceship with a strange crew – a sexy hacker Livia, on a search for her boyfriend, and grumpy prospector Arnold, providing the necessary firepower. But there is also something under the surface below, watching them closely.
-Windows XP/2000/Vista
-2 GHz processor
-512 MB RAM
-DirectX compatible 128 MB graphics card
-DirectX compatible sound card
-DirectX 9.0c
-3 GB of available hard drive space
-Internet connection required
http://www.megaupload.com/?d=OSGP7ZF6
Black & White
Quote:
I’m going crazy. No really, I’m completely insane now. I’ve just spent the past five days chained to my computer, only taking breaks to scrounge whatever leftover pizza I can find in my room, a little bit of sleep, and of course to catch the latest episode of the Alf of my generation: Happily Ever After. I’m extremely tired, a bit delirious, and mildly dehydrated. Undulating red rings are burned into my eyesight from casting thousands of miracles, playing havoc with my peripheral vision and leaving trails whenever I scan my eyes over a light surface. I’m suffering from the peculiar feeling that I’m looking down on everything from high above at a 60-degree angle, and it’s making me slightly nauseous. All of this may sound pretty ghastly, but it’s not like I’ve been suffering. I’ve been playing one of the most highly anticipated PC games of the past two years: Black & White. Unless you’ve been living in a cave in highlands of Tibet for the past five years, you’ve probably heard of Black & White, the latest God-sim from PC sage and minor-deity himself Peter Molyneux, one of the brains behind such innovative and creative games as Populous, Dungeon Keeper and Magic Carpet. Because of its lofty promises, Black & White has been getting major media coverage for months now…but now I can finally say that yes, it does live up to the hype.
The question has been raised several times, "What exactly is Black & White?" And rightfully so. Before we got our hands on the game, even we weren’t sure exactly how the game would play. We knew you played the role of a rookie god complete with cool powers and miracles, we knew you had a pet avatar creature that you could teach through your actions, and we knew that there would a strategy element to the game with you trying to gain influence over the villages controlled by rival gods. But what we didn’t know was how all of these parts fit together.
Now we know, and after playing Black & White for almost a solid week, I can say it’s a truly miraculous "game." I call it a "game" because it’s more of an experience — a living world that you have influence over yet still don’t have total control over.
Not surprisingly, the strategy portion of Black & White is a lot like Populous, only in an entirely 3D world. Like Populous, you play as a god who’s trying to convert as many followers as possible. There are eight different tribes in Black & White: Aztec, Celtic, Egyptian, Greek, Indian, Japanese, Norse, and Tibetan. Influencing the tribes to join your side will afford you different miracles specific to that tribe. For example, the Celts specialize in natural and healing powers, while the Aztecs offer more offensive, warlike miracles. While you don’t have total control over your villagers, you can suggest roles to them, such as foresters, farmers, breeders, builders, and pure worshippers. The more villagers who believe in you, the more miracle-casting power you have, but of course the less people you have gathering resources, constructing buildings, and making sweet, sweet love.
The many islands in the game are populated with several tribes, some who owe allegiance to no one, while others may worship another higher being. So how do you get these little buggers to look to you as their supreme being? By performing miracles and acts only a god could, of course. Produce food for them when they’re hungry or heal a sick elderly villager and you’ll convert a few to your side through acts of godly kindness. But showing off your more violent powers will work as well. Burn their villages with sizzling fireballs or reign down an electrifying lighting storm on their town center and they will worship you out of sheer terror.
That’s where one of the important facets of Black & White really comes into play. Like the name implies, you can be either a kind and gentle god or a livid, vengeful god — with shades of gray in between. The concepts of good and evil are handled very elegantly in the game. Just because you have to toss a fireball into the village store every now and again doesn’t mean the villagers don’t notice all of the bountiful forests you’ve provided them with and your charitable healing work at the old villagers’ home. No, no — it’s an overall combination of your actions that you’ll be remembered for. Rain fire down on your followers and your area of influence will slowly turn into a dark, foreboding land. Be kind and your realm will sparkle with wholesome purity. But remember, you’re not in this alone. Not only will your actions affect your land and villagers, but they’ll also affect your creature as well.
Amidst all of this RTS gameplay, you’ll have a pet to look after as well. Your pet is the physical embodiment of godly power, and (s)he can perform almost any task you can, like casting miracles and impressing villagers. The creature AI in the game is simply brilliant. AI is Molyneux’s forte, and he always surrounds himself with master AI programmers, so this didn’t come as much of a surprise. Watching your creature learn — and I do mean actually "learn" — is an amazing thing to witness. By rewarding your creature with a gentle rub, you can encourage your pet to continue doing that action, while slapping him around shows him your disapproval. The learning process even goes to the extreme of teaching your creature where to use the bathroom. Your villagers won’t be too happy if your 200-foot behemoth of a monkey poops right in the middle of the town square, but by leashing him to a rock and setting him next to a field when he’s young and rewarding him when he poops in the meadow and you’ve got yourself a gigantic source of free fertilizer.
Your creature is also the vehicle that you’ll use to fight other rival creatures. While the fighting system isn’t nearly as complex as a console fighter, you can attack, block, and you can even throw a few special moves into the mix when you’re going up against a rival avatar.
As if all this weren’t enough, there are plenty of story-based quests in the game to complete as well. While you don’t have to do these quests, you’re often rewarded with a new miracle power or the like, so it behooves you to at least try a few quests if you’re not too busy managing villages and teaching your creature how to breakdance.
All of this wouldn’t work without a finely crafted control system, and Black & White certainly shines with its complex yet graceful interface. Although you can assign hotkeys for most of the actions, the entire game can be controlled with the mouse as well, with the left mouse button controlling movement and the right mouse button in charge of your actions, such as smacking around your pet or interacting with objects on the landscape. You can even cast any of the miracles in the game by using the oft-touted "gesture" system. For example, you draw a counterclockwise spiral on the landscape and then a "W" to create a water miracle. The gesture system is a great concept and, for the most part, it worked extremely well. For some reason though I was never able to successfully cast the healing miracle, which is a heart-shaped gesture, while I was in the field. I would invariably get a completely different miracle every time I tried to cast heal, so I was relegated to zooming back to my temple (which I always set a waypoint at) any time I wanted to cast heal.
I also wasn’t a big fan of using the mouse for controlling the camera, but that was easily mapped to a standard first person shooter setup. I mapped the movement controls to the AWSD buttons, set Q and E for camera rotation, and R and F to change pitch. This made controlling my god hand quick and easy, and made moving around in the game world much more straightforward for me. While learning the game will take some time, and it will take some time, the included tutorial does a good job of teaching you the basics while you’re actually playing the game, so it’s not like you have to sit through a boring, drawn-out interface lesson before you actually jump into Black & White.
As you all know by the screenshots and movies by now, Black & White is a visual masterpiece. The technology behind the game is the best of the best, and this game will really show off that new, high-powered graphics cards you just spent $400 on. Zooming from high over the island right into the face of a villager twenty miles below is a breathtaking journey, and although the villager models aren’t as detailed as models from other games, there can literally be thousands of villagers running around on the same island. There are some texture pops as you fly around the terrain, but this is easily forgivable for a game with this level of detail. The creature models all look incredibly sharp and are easily recognizable for the animals they represent, although the cow does look rather awkward standing on it’s hind legs…just as you would expect from a bipedal bovine. The charm and personality of each creature is displayed through incredibly realistic facial and body animations that give you the impression that your pet is actually alive. I felt genuine guilt every time I would spank my monkey…it must be the Catholic in me. All of this graphical acuity is complemented by stunning lighting and particle effects, and the little touches like fluttering butterflies and a full weather system all add to the sense that you’re in a genuine, living world. Hell, the game will even log onto the Internet to check your local weather so you can play with your current conditions if you so wish. Now that’s detail!
The sound design in Black & White is as finely crafted as the rest of the game. The music hangs in the background, where it should be, and never get repetitive, annoying, or overbearing. These are the tunes I would listen to if I were a god. The environmental sounds are apparent only when you get close to an animal, villager, or object. For example, zoom close to a stream and you’ll hear it babbling, or scroll over a village and your followers will tell you what they need to be happy. Produce a storm and you’ll hear the loud crash of thunder. Throw a fireball into the middle of a town and villagers will scream and cry in terror while engulfed in flames. The natural creature sounds are just as impressive and realistic sounding. Tigers growl, bears roar, and you’ll hear a bevy of "eeps" and "oops" from monkeys. Sound cues will also give you an indication of how to complete some of the quests in the game. In one quest I had to find a shepherd’s lost flock. I knew one of the sheep was on a nearby mountain, I just couldn’t spot it by eye, so I scanned over the mountain at a tight zoom. Sure enough, I heard a bleat to the right. All I had to do was strafe over and there was my wooly little friend.
So there you have it…the single player game is un-freaking-believable. Unfortunately, the multiplayer side isn’t nearly as in-depth as the single-player game, and it really feels tacked on to an otherwise brilliant single-player package. There’s a pitiful assortment of three multiplayer maps in the game, and you can play those out in a good day of extended gaming. Also, because you can bring your single-player creature into the multiplayer fray, and since some creatures have matured further than others, it’s often hard to find a balanced opponent of equal strength to play against. While it’s kind of neat bringing your creature online to fight against others, cooperating as a cohesive clan, or wresting a rival village from a living God on the other side of the modem line, this is definitely not the focus of Black & White, and you’ll find more enjoyment from the solo game than you will in multiplay.
With that said, the epic single player side of Black & White is wildly imaginative, elegant, charming, and a lot more action-packed than I thought it would be. Words like "ground-breaking" and "revolutionary" are sure to be attached to this title, and I can already state with confidence that Black & White is assured "classic" status in the annals of PC gaming. While micromanaging the shear number of things to do may be overwhelming for some players, Black & White is like stepping into a breathing, living world, and although it took a lot of patience for the release, the final creation was certainly worth the wait.
http://www.megaupload.com/?d=WRZ0650I
Mirror’s Edge
Quote:
In a city where information is heavily monitored, agile couriers called
Runners transport sensitive data away from prying eyes. In this seemingly
utopian paradise, a crime has been committed, your sister has been framed
and now you are being hunted.
You are a Runner called Faith – and this innovative first-person action-
adventure is your story. MirrorÆs Edge delivers you straight into the shoes
of this unique heroine as she traverses the vertigo-inducing cityscape,
engaging in intense combat and fast paced chases. With a never before seen
sense of movement and perspective, you will be drawn into FaithÆs world.
A world that is visceral, immediate, and very dangerous. Live or die? Soar
or plummet? One thing is certain, in this city you will learn how to run.
1. Unrar.
2. Burn or mount the image.
3. Install the game.
4. Copy the content of the Crack dir to your installation folder.
5. Play the game.
http://www.megaupload.com/?d=C3BB9QY8
Halo: Combat Evolved
Quote:
The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth’s unified government, through the United Nations Space Command, has put its full weight behind the colonization effort; millions of humans now live on habitable planets in other solar systems. A keystone of humanity’s colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC’s armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity.
Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces.
This was humankind’s first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence.
After a series of crushing defeats and obliterated colonies, UNSC Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors — even if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct.
On Reach, a secret military project to create cyborg super-soldiers takes on newfound importance. The soldiers of the SPARTAN-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war.
Existing SPARTAN-II soldiers are recalled to Reach for further augmentation. The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the location of the Covenant home world. Two days before the mission begins, Covenant forces strike Reach and annihilate the colony. The Covenant are now on Earth’s doorstep. One ship, the Pillar of Autumn, escapes with the last SPARTAN-II and makes a blind jump into deep space, hoping to lead the Covenant away from Earth.
http://www.megaupload.com/?d=88YSFUM7
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- 2 Jun 2009 3:00 PM
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